AMD has already talked about working on an open cross-platform alternative to NVIDIA's DLSS intelligent scaling technology, which will work on PCs and consoles. AMD corporate vice president Scott Herkelman noted that the company is working on this issue in partnership with Intel and NVIDIA: the new technology will work on PCs and consoles, as opposed to closed DLSS.
He also said that the performance of the ray tracing technology of current Radeon RX 6000 graphics cards will improve over time. And AMD's leading gaming architect, Frank Azor, added that the company will consider enabling intelligent memory access for non-Series 500-series chipset as well. AMD's new Radeon RX 6800 and RX 6800 XT proved to be quite competitive with their NVIDIA counterparts in most games using traditional screening techniques. And while Navi 21 ray tracing is also good for the first time, AMD has nothing yet to answer to NVIDIA DLSS, which is very useful for ultra heavy modes, especially when using ray tracing actively. DLSS allows the graphics card to visualize the picture at a relatively low resolution, and then « restore » it uses machine learning algorithms.
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Speaking to Dave Altavilla and Marco Chiappetta of HotHardware, Frank Azor said that RDNA 2 is primarily focused on games. For non-game workloads, AMD has a separate CDNA architecture used in gas pedals like Instinct MI100. According to Azor, although RDNA2 cards are sometimes good at general-purpose computing, their priority is precisely gaming.
With regard to intelligent zoom (around 30:01 in the video), Scott Herkelman said AMD's goal is the opposite of NVIDIA's when it comes to implementation. Without going into particular detail, he only said that AMD's PC and console game development partners are begging the company not to create an API for any particular platform, manufacturer or game in order to minimize the complexity of cross-platform project development. AMD is committed to working with Intel and NVIDIA to create an open, intelligent scaling method that works in both PC and console games without additional effort. However, it will take time to develop it, so AMD does not go into detail at this time, noting only that it invests a lot of resources in it, and that in the near future the technology will definitely appear on the latest Radeon cards and possibly even other platforms. In the meantime, NVIDIA is still ahead of in this regard; for example, Cyberpunk 2077 will not initially have « rays» AMD cards; perhaps due to the lack of the notorious alternative to DLSS. Herckelmann also believes that the ray tracing performance of RX 6000 laquo cards; is quite good» and while the vast majority of games currently available still do not use this feature, he has confirmed that the performance of ray tracing will improve over time; as more new generation cross-platform games are released. By the way, AMD introduced Smart Access Memory (SAM) technology during the announcement of Radeon RX 6000 graphics cards. If usually PC processors can only access part of the graphics memory (VRAM) at the same time, then with this technology it is possible to expand the data channel, which will allow the processor to use the entire video memory array at once and eliminate potential bottlenecks. This will lead to increased performance. For now the technology works only on RDNA 2 graphics cards in conjunction with Ryzen 5000 processors and X570 chipsets. NVIDIA has promised to implement an analog that runs on Ampere graphics cards with AMD and Intel processors, even when using PCIe 3.0 bus. AMD then confirmed that the technology is open, and support is only temporarily limited to the flagship platforms. Frank Azor in a conversation with HotHardware confirmed that so far the technology is certified to work only with motherboards based on 500-series chipsets and Ryzen 5000 processors. In the future, SAM can work with other chipsets.