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AMD FidelityFX Super Resolution 2.0 scaling technology will be released on May 12

AMD FidelityFX Super Resolution 2.0 scaling technology will be released on May 12

AMD has announced that the integration of FidelityFX Super Resolution 2.0 (FSR 2.0) image scaling technology will begin May 12.
The first game to receive FSR 2.0 support will be Deathloop from Arkane Studios.Image Source: AMDSimilarly, AMD announced about FSR 2.0 technology back in March.
Remind only that unlike FSR 1.0 version, which is based on spatial scaling algorithms, the new technology uses temporal scaling algorithms.
Spatial scaling uses only data from a single taken game frame, while temporal scaling uses data from the current frame as well as data from the previous game frame.
AMD says that FSR 2.0 will be able to work with video cards starting from Radeon models based on Polaris architecture (Radeon RX 460 and newer), as well as NVIDIA video card models from Pascal series (GeForce GTX 10-series and newer).
The company also listed which games will be the first to support FSR 2.0 scaling technology: Deathloop, Asterigos, Delysium, EVE Online, Farming Simulator 22, Forspoken, Grounded, Microsoft Flight Simulator, NiShuiHan, Perfect World Remake, Swordsman Remake, Unknown 9: Awakening.AMD notes that the process of FSR 2.0 integration into the game, which already supports NVIDIA DLSS technology, takes about three days.
In turn, the competing technology is supported by more than 150 games so far.
Obviously, the list of games that will receive FSR 2.0 support will continue to grow over time (for example, there are currently 80 games supporting FSR 1.0).
AMD has also confirmed that FSR 2.0 image scaling technology will remain an open standard.
The source code of the technology will be published for game developers in the GPUOpen repository.

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