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NVIDIA opens source code for Linux kernel graphics drivers

NVIDIA opens source code for Linux kernel graphics drivers

Nana Dua, Unsplash NVIDIA took a huge step towards the open-source application development community the day before by opening the Linux kernel driver source code for its graphics gas pedals.
The first open source driver has already been released, it's version R515 (515.43.04), the code is published in GitHub repository under the GPL/MIT dual license, also the company places ready-made builds.AdvertisementThe open source driver supports a wide range of graphics gas pedals based on Turing and Ampere architectures, it is fully ready for data center solutions, graphics support for business and consumer systems is still in alpha stage, but already allows to use some features and proprietary technology Added support for multiple displays, G-SYNC adaptive sync, NVIDIA RTX ray tracing in Vulkan, and the NVIDIA OptiX rendering engine.
NVIDIA will continue to improve support based on feedback from the community, third party developers, and working with companies such as Canonical, Red Hat and SUSE, with the open source driver potentially replacing the closed source one.
The benefits of an open source driver development approach include improved security, improved performance of NVIDIA GPUs on Linux, easier distribution, and easier integration with broader Linux communities.
Linux gamers are already looking forward to the inclusion of Valve's SteamOS distribution's Gamescope window composer support in NVIDIA drivers, as well as support for NVIDIA Image Scaling in the Proton compatibility layer, says GamingOnLinux.Source:NVIDIAGamingOnLinuxThere is a reward for this postIt was written by a website visitor and there are rewards for it.

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