Intel has published a fresh video in which its representatives described in detail how Xe Super Sampling (XeSS) technology works.The Intel XeSS technique is designed to increase gaming performance by scaling the original image from a lower resolution setting below the native screen resolution to a higher resolution setting below the native screen resolution with maximum image quality. In the new video, Intel representatives pretty much covered everything that was already known before.Raster graphics and lighting in the game are rendered at low resolution, the game frame data along with motion vectors are passed to the XeSS scaling algorithm, and then passed through post-processing rendering tools, after which the user interface is applied to the picture in native resolution.The XeSS upscaler uses not only motion vectors and important input frame data, but also temporal data from already processed (zoomed) frames, so the pre-trained AI algorithm within XeSS can more efficiently reconstruct image details. The company shared fresh performance data from its flagship Arc A770 desktop graphics card and demonstrated how the use of XeSS technology affects performance in games such as Ghostwire Tokyo, Hitman 3, Arcadegeddon, SoTR, Diofield Chronicle, Super People, Redout 2 and Chivalry 2, which used different XeSS scaling presets: Ultra Quality, Quality, Balanced and Performance. Intel also said that the company has started to work closely with UL Benchmarks, a developer of a comprehensive synthetic 3DMark test.It is assumed that under this cooperation, a new performance test XeSS will be developed for 3DMark, as before there were separate tests to test the effectiveness of NVIDIA DLSS and AMD FSR on certain models of graphics cards. According to Intel, their XeSS technology can be integrated into game engines as easily and quickly as AMD FSR.In this case, the most effective results from XeSS will be observed in video cards equipped with matrix engines XMX.For the gas pedals that do not have them, the company has made provisions for XeSS to work via DP4a programming instructions.Thanks to this, XeSS will be supported not only by Intel Arc graphics cards and Intel Iris integrated graphics, but also by older Intel processor integrated graphics architectures (such as Xe-LP) as well as competing graphics solutions. During video presentation games, which in perspective will support Intel XeSS scaling technology, were also listed.The first AAA-class game, which will support XeSS, will be Call of Duty: Modern Warfare II, which will be released on October 28.
AMD FidelityFX Super Resolution 2.0 scaling technology will be released on May 12
AMD has announced that the integration of FidelityFX Super Resolution 2.0 (FSR 2.0) image scaling technology will begin May 12.The first game to receive FSR 2.0 support will be Deathloop from Arkane Studios.Image Source: AMDSimilarly, AMD announced about FSR 2.0 technology back in March.Remind only that unlike FSR 1.0 version, which is based on spatial scaling algorithms, the new technology uses temporal scaling algorithms.Spatial scaling uses only data from a single taken game frame, while temporal scaling uses data from the current frame as well as data from the previous game frame. AMD says that FSR 2.0 will be able to work with video cards starting from Radeon models based on Polaris architecture (Radeon RX 460 and newer), as well as NVIDIA video card models from Pascal series (GeForce GTX 10-series and newer).The company also listed which games will be the first to support FSR 2.0 scaling technology: Deathloop, Asterigos, Delysium, EVE Online, Farming Simulator 22, Forspoken, Grounded, Microsoft Flight Simulator, NiShuiHan, Perfect World Remake, Swordsman Remake, Unknown 9: Awakening.AMD notes that the process of FSR 2.0 integration into the game, which already supports NVIDIA DLSS technology, takes about three days.In turn, the competing technology is supported by more than 150 games so far. Obviously, the list of games that will receive FSR 2.0 support will continue to grow over time (for example, there are currently 80 games supporting FSR 1.0).AMD has also confirmed that FSR 2.0 image scaling technology will remain an open standard.The source code of the technology will be published for game developers in the GPUOpen repository.
AMD to unveil Radeon RX 7000 graphics cards tonight
AMD will unveil Radeon RX 7000 graphics cards on the latest RDNA 3 architecture graphics processors tonight. The start of the presentation,...