Showing posts with label fidelityfx. Show all posts
Showing posts with label fidelityfx. Show all posts

11.04.2022

AMD announced FSR 3.0 technology and HYPR-RX feature - both will boost FPS, but will not appear until 2023

AMD announced FSR 3.0 technology and HYPR-RX feature - both will boost FPS, but will not appear until 2023

AMD announced FSR 3.0 technology and HYPR-RX feature - both will boost FPS, but will not appear until 2023

As part of the presentation of the next generation flagship graphics cards Radeon RX 7900 XTX and RX 7900 XT AMD also announced two new software technologies that will be part of the Radeon Software Adrenalin graphics driver in the foreseeable future.


We're talking about a new version of FidelityFX Super Resolution 3.0 image scaling technology, as well as AMD's new HYPR-RX feature.Amd Vice President Scott Herkelman said while speaking at the event that FidelityFX Super Resolution 3.0 (FRS 3.0) will get support for the Unreal Engine 5 game engine.

He also stated that FSR 3.0 will provide twice the gaming performance of FSR 2.0.Unfortunately, he did not share more details about FSR 3.0, but indicated that the technology will become available next year. 


The Radeon Software Adrenalin graphics driver will also include the new AMD HYPR-RX feature.

It will allow with the click of a button to reduce gaming latency, enable FSR scaling technology, and activate the Radeon Boost feature to improve gaming performance.

According to an AMD spokesperson, in Dying Light 2, which was cited as an example, activating the AMD HYPR-RX feature allows for an 85% increase in gaming performance and a 1/3 reduction in latency. 

AMD HYPR-RX will be a kind of combined response to NVIDIA Reflex and NVIDIA DLSS technologies.According to the company, the feature will appear as part of the Radeon graphics driver in the first half of 2023.

5.11.2022

AMD FidelityFX Super Resolution 2.0 scaling technology will be released on May 12

AMD FidelityFX Super Resolution 2.0 scaling technology will be released on May 12

AMD FidelityFX Super Resolution 2.0 scaling technology will be released on May 12

AMD has announced that the integration of FidelityFX Super Resolution 2.0 (FSR 2.0) image scaling technology will begin May 12.
The first game to receive FSR 2.0 support will be Deathloop from Arkane Studios.Image Source: AMDSimilarly, AMD announced about FSR 2.0 technology back in March.
Remind only that unlike FSR 1.0 version, which is based on spatial scaling algorithms, the new technology uses temporal scaling algorithms.
Spatial scaling uses only data from a single taken game frame, while temporal scaling uses data from the current frame as well as data from the previous game frame.
AMD says that FSR 2.0 will be able to work with video cards starting from Radeon models based on Polaris architecture (Radeon RX 460 and newer), as well as NVIDIA video card models from Pascal series (GeForce GTX 10-series and newer).
The company also listed which games will be the first to support FSR 2.0 scaling technology: Deathloop, Asterigos, Delysium, EVE Online, Farming Simulator 22, Forspoken, Grounded, Microsoft Flight Simulator, NiShuiHan, Perfect World Remake, Swordsman Remake, Unknown 9: Awakening.AMD notes that the process of FSR 2.0 integration into the game, which already supports NVIDIA DLSS technology, takes about three days.
In turn, the competing technology is supported by more than 150 games so far.
Obviously, the list of games that will receive FSR 2.0 support will continue to grow over time (for example, there are currently 80 games supporting FSR 1.0).
AMD has also confirmed that FSR 2.0 image scaling technology will remain an open standard.
The source code of the technology will be published for game developers in the GPUOpen repository.

4.05.2022

AMD FSR 2.0 scaling will work on NVIDIA graphics cards starting with GeForce GTX 10-series

AMD FSR 2.0 scaling will work on NVIDIA graphics cards starting with GeForce GTX 10-series

AMD FSR 2.0 scaling will work on NVIDIA graphics cards starting with GeForce GTX 10-series

During the Game Developer Conference 2022 event, AMD shared fresh details about its recently introduced FidelityFX Super Resolution 2.0 scaling technology. The manufacturer confirmed that FSR 2.0 will be more demanding on the graphics card than FSR 1.0 because it is based on temporal rather than spatial scaling technology. Despite this, FSR 2.0 will offer some notable advantages.

In particular, it was noted that FSR 2.0 will support not only Radeon graphics cards, but also NVIDIA gas pedals. Models starting with the GeForce GTX 10-series will have support. However, better FRS 2.0 modes will require GeForce RTX 20-series and RTX 30-series graphics cards. AMD also confirmed that FSR 2.0 scaling technology will be supported on Xbox Series S and X gaming consoles. However, the company did not say exactly when it plans to release the necessary Xbox GDK software kit to implement this feature in the consoles. As for the FSR 2.0 scaling modes, there are four of them: «Quality», «Balance», «Performance» and «Maximum Performance». The company showed the differences between the modes in the two scenes in the following screenshots in 4K resolution (each about 20 MB):

The graphics performance of FSR 2.0 will depend on the power of the graphics card itself, as well as the scaling mode selected.

AMD FSR 2.0 performance in «Quality» mode (left) and «Maximum performance» Ultra-Performance mode (right)

It is interesting that during its presentation AMD also mentioned NVIDIA DLSS 2.0 scaling technology. According to the company, it will take less than three days to integrate FSR 2.0 into DLSS-enabled games. For games without NVIDIA DLSS 2.0 support, it can take weeks to integrate AMD technology. AMD will release FSR 2.0 next quarter. The technology will be distributed under an open license and will be available to any game developer. The company will publish samples, APIs and required FSR 2.0 plugins in the GPUOpen repository.

1.23.2022

Quake II RTX has support for AMD FidelityFX Super Resolution with a new patch

Quake II RTX has support for AMD FidelityFX Super Resolution with a new patch

Quake II RTX has support for AMD FidelityFX Super Resolution with a new patch

In December 2020, the Quake II RTX shooter received support for the cross-platform Vulkan API, allowing it to run on AMD graphics cards. And today a patch 1.6, which extends support for AMD graphics, was released.

A key new feature of Quake II RTX 1.6 is support for AMD's FidelityFX Super Resolution scaling technology, despite the fact that the project is handled by NVIDIA. The release also includes support for HDR displays, improved performance when working with highly detailed static models, faster launching of the game and loading of maps, as well as other innovations. The Quake II RTX version is based on the Q2VKPT project, developed by Christoph Schied of Karlsruhe Institute of Technology & ; he's also a former NVIDIA intern. The game runs on OS no lower than Windows 7 (x64) or Ubuntu 16.04. The original Quake II game developed by id Software company back in 2001 made the engine completely open, and the source code itself and the updated version of the shooter can be downloaded from the project page on GitHub. Also Quake II RTX is available on Steam.

7.24.2021

Arcadegeddon became the first game on PlayStation 5 with AMD FidelityFX Super Resolution support

Arcadegeddon became the first game on PlayStation 5 with AMD FidelityFX Super Resolution support

Arcadegeddon became the first game on PlayStation 5 with AMD FidelityFX Super Resolution support

Multiplayer third-person shooter Arcadegeddon for PlayStation 5 officially supports AMD FidelityFX Super Resolution (FSR), in fact, becoming the first game for this console to support this technology. It was announced by the game's developers, IllFonic, on their Twitter page.

The fact that Arcadegeddon supports FSR became known a few days ago when AMD itself announced it. However, at that time it was only for the PC version of the game. With the release of update 0.1.3 the game's developers have confirmed that FRS is now available in the console version as well. By default, the PS5 includes a hybrid anti-aliasing option & ; FSR 1.0 + TAAU. No one has conducted full-fledged tests yet, but the first users note the good quality of the picture with almost double the frame rate.

Patch 0.1.3 for is now live! This brings @AMDGaming's #FSR to both #PS5 and #PC, some balance changes, new max framerate options, stability improvements, and more! Click here to get all the details: https://t.co/m0wEpwhRnn#RiseUpAndPlay pic.twitter.com/8EtTgft3U2 & ; Arcadegeddon (@Arcadegeddon) July 16, 2021

The use of hybrid antialiasing with TAAU, according to the developers, allows, on the one hand, to improve the performance through FSR, and on the other & ;  increase the clarity of the image thanks to TAAU. Unlike Microsoft, Sony has not officially confirmed the fact that AMD FSR technology will be supported by its next-generation gaming console, which caused a lot of discussion among users. It looks like we can finally put the matter to rest. Supported.

Arcadegeddon was released in early access on PS5 and PC at the same time as the announcement on July 9. A full release for both platforms is expected in early 2022.

7.19.2021

NVIDIA DLSS and AMD FidelityFX Super Resolution were compared in games - it's not so clear yet

NVIDIA DLSS and AMD FidelityFX Super Resolution were compared in games - it's not so clear yet

NVIDIA DLSS and AMD FidelityFX Super Resolution were compared in games - it's not so clear yet

One of the games that added support for AMD FidelityFX Super Resolution (FSR) smart scaling technology was the shooter Necromunda: Hired Gun. Although the game was released very recently, it not only supports FSR, but also NVIDIA DLSS technology, which performs the same function. YouTube channel Back4BuckPC Gamer has tested how both technologies handle scaling to 4K resolution.

It is important to note that NVIDIA DLSS scaled the picture from the original 1440p resolution at the "Quality" setting. AMD FSR technology at "Maximum Quality" settings used the native resolution of 1662p. The image was scaled to 4K resolution at maximum quality settings in the game itself. The higher the quality, the fewer pixels that form the image need to be reconstructed by the smart scaling algorithms. According to Bang4BuckPC, FSR technology compared to DLSS does an excellent job of scaling the picture to almost identical DLSS quality while providing better dynamic performance than the competition.

A completely different picture emerges when comparing the technology in Marvel's Avengers, which also supports both DLSS and FSR. Screenshots of the game in 1080p and 1440p provided by @KanaSaber show that FSR has a problem reconstructing the bridge's battens, while DLSS adds even more clarity than the native 1080p resolution.

Notably, @KanaSaber used the FSR Quality setting for the comparison, not Ultra Quality as in the earlier comparison. The same situation is not in favor of FSR when scaling the picture to 4K resolution using DLSS and FSR in "Quality" mode. FSR scales the picture to 1440p resolution, and compared to native 4K resolution does the job quite well. In this case, however, DLSS does a better job of rendering the heroine's hair - even better than the native resolution.

7.16.2021

AMD opens source code for FidelityFX Super Resolution - smart scaling available to all

AMD opens source code for FidelityFX Super Resolution - smart scaling available to all

AMD opens source code for FidelityFX Super Resolution - smart scaling available to all

AMD has kept its promise and made its FidelityFX Super Resolution (FSR) smart scaling technology an open source solution. All required documentation and samples of FSR are now available for download from the GPU Open website. In addition, the company announced that FSR support appeared in four new games: Arcadegeddon, Necromunda Hired Gun, Edge of Eternity and Resident Evil Village.

AMD calls FSR technology a "practical gas pedal" of resource-intensive rendering operations, such as the same ray tracing in real time, capable of improving performance in games, even on entry-level graphics cards. But only in those game projects where its support is declared. Unlike NVIDIA, which closed its DLSS smart scaling technology, AMD has decided to make FSR available to as many game developers as possible by opening its source code. The code itself integrates easily into any project and is supported by multiple platforms. AMD gave access to different graphics API settings, for example for DirectX 12 and Vulkan, and also promised to make FSR compatible with DirectX 11. Unlike DLSS, FSR technology does not rely on special processing units of AI tasks, so it does not require tensor cores to work. AMD is betting on the simplicity and rapid integration of FSR. The published AMD documentation contains information about all available FSR settings, input and output resolution scaling levels and other aspects describing the features of the technology. Also, the situation with FSR support on old video cards, about which nothing was initially mentioned, was clarified. For older GPUs (before Vega generation), the FSR technology uses a special mode based on half-precision calculation algorithm (FP16). On more modern graphics cards, such as the Radeon RX 400 and newer, as well as the GeForce 900-series and newer, FSR relies on an algorithm using single-precision computation (FP32). It is not yet clear whether this difference will be noticeable to the user or if it is there at all. The company also announced that the popular Unity game engine will get FSR support in the next version (2021.2b).

6.29.2021

AMD FidelityFX Super Resolution becomes available to game developers for Xbox Series X/S and Xbox One

AMD FidelityFX Super Resolution becomes available to game developers for Xbox Series X/S and Xbox One

AMD FidelityFX Super Resolution becomes available to game developers for Xbox Series X/S and Xbox One

Earlier this week AMD announced support for FidelityFX Super Resolution (FSR) on Windows PCs. Now it has been announced that this AI scaling technology has become part of the Xbox Game Developer Kit, so that FSR can be used by game developers for the Xbox Series X, Xbox Series S and Xbox One consoles.

As for the technology FSR, so with its help developers can flexibly adjust the balance between picture quality and performance in the games, due to which the best image for different hardware is provided. According to AMD, the use of FSR will double the frame rate in some games. At the moment, it is not known exactly when the first games for Xbox consoles with FSR support. The source expects that such projects will be announced in the next few weeks. Some game developers have already said that FSR is easy to integrate into their games, so this process will not be overly delayed. Note that FSR can run not only on AMD graphics cards, but on competitors' solutions as well. Due to this AMD technology is different from its NVIDIA counterpart DLSS, which is supported only on GeForce RTX graphics cards. According to available data, FSR technology supports more than 100 CPUs and GPUs.