Showing posts with label fsr 2.0. Show all posts
Showing posts with label fsr 2.0. Show all posts

5.11.2022

AMD FidelityFX Super Resolution 2.0 scaling technology will be released on May 12

AMD FidelityFX Super Resolution 2.0 scaling technology will be released on May 12

AMD FidelityFX Super Resolution 2.0 scaling technology will be released on May 12

AMD has announced that the integration of FidelityFX Super Resolution 2.0 (FSR 2.0) image scaling technology will begin May 12.
The first game to receive FSR 2.0 support will be Deathloop from Arkane Studios.Image Source: AMDSimilarly, AMD announced about FSR 2.0 technology back in March.
Remind only that unlike FSR 1.0 version, which is based on spatial scaling algorithms, the new technology uses temporal scaling algorithms.
Spatial scaling uses only data from a single taken game frame, while temporal scaling uses data from the current frame as well as data from the previous game frame.
AMD says that FSR 2.0 will be able to work with video cards starting from Radeon models based on Polaris architecture (Radeon RX 460 and newer), as well as NVIDIA video card models from Pascal series (GeForce GTX 10-series and newer).
The company also listed which games will be the first to support FSR 2.0 scaling technology: Deathloop, Asterigos, Delysium, EVE Online, Farming Simulator 22, Forspoken, Grounded, Microsoft Flight Simulator, NiShuiHan, Perfect World Remake, Swordsman Remake, Unknown 9: Awakening.AMD notes that the process of FSR 2.0 integration into the game, which already supports NVIDIA DLSS technology, takes about three days.
In turn, the competing technology is supported by more than 150 games so far.
Obviously, the list of games that will receive FSR 2.0 support will continue to grow over time (for example, there are currently 80 games supporting FSR 1.0).
AMD has also confirmed that FSR 2.0 image scaling technology will remain an open standard.
The source code of the technology will be published for game developers in the GPUOpen repository.

4.05.2022

AMD FSR 2.0 scaling will work on NVIDIA graphics cards starting with GeForce GTX 10-series

AMD FSR 2.0 scaling will work on NVIDIA graphics cards starting with GeForce GTX 10-series

AMD FSR 2.0 scaling will work on NVIDIA graphics cards starting with GeForce GTX 10-series

During the Game Developer Conference 2022 event, AMD shared fresh details about its recently introduced FidelityFX Super Resolution 2.0 scaling technology. The manufacturer confirmed that FSR 2.0 will be more demanding on the graphics card than FSR 1.0 because it is based on temporal rather than spatial scaling technology. Despite this, FSR 2.0 will offer some notable advantages.

In particular, it was noted that FSR 2.0 will support not only Radeon graphics cards, but also NVIDIA gas pedals. Models starting with the GeForce GTX 10-series will have support. However, better FRS 2.0 modes will require GeForce RTX 20-series and RTX 30-series graphics cards. AMD also confirmed that FSR 2.0 scaling technology will be supported on Xbox Series S and X gaming consoles. However, the company did not say exactly when it plans to release the necessary Xbox GDK software kit to implement this feature in the consoles. As for the FSR 2.0 scaling modes, there are four of them: «Quality», «Balance», «Performance» and «Maximum Performance». The company showed the differences between the modes in the two scenes in the following screenshots in 4K resolution (each about 20 MB):

The graphics performance of FSR 2.0 will depend on the power of the graphics card itself, as well as the scaling mode selected.

AMD FSR 2.0 performance in «Quality» mode (left) and «Maximum performance» Ultra-Performance mode (right)

It is interesting that during its presentation AMD also mentioned NVIDIA DLSS 2.0 scaling technology. According to the company, it will take less than three days to integrate FSR 2.0 into DLSS-enabled games. For games without NVIDIA DLSS 2.0 support, it can take weeks to integrate AMD technology. AMD will release FSR 2.0 next quarter. The technology will be distributed under an open license and will be available to any game developer. The company will publish samples, APIs and required FSR 2.0 plugins in the GPUOpen repository.