Showing posts with label godfall. Show all posts
Showing posts with label godfall. Show all posts

11.07.2020

AMD released Radeon 20.11.1 driver for DiRT 5, AC Valhalla, Godfall and new CoD

AMD released Radeon 20.11.1 driver for DiRT 5, AC Valhalla, Godfall and new CoD

AMD released Radeon 20.11.1 driver for DiRT 5, AC Valhalla, Godfall and new CoD

AMD introduced the first November Radeon Software Adrenalin 2020 Edition 20.11.1 driver for its graphics cards. First of all, it brings support for the latest games: DiRT 5 racing, adventure action movie Assassin ’s Creed Valhalla, Godfall slasher and Call of Duty: Black Ops Cold War shooter.

According to the manufacturer, when using Radeon Software 20.11.1 graphics card Radeon RX 5700 XT provides an average of 7 % higher frame rate in Godfall (with DirectX 12 mode and high quality settings) compared to the previous driver Radeon 20.10.1. Unfortunately, still no support for the latest gas pedals family Radeon RX 6000 & ; obviously, before the end of the month will be released at least one more driver with major functional updates for the new generation.

AMD engineers are also working on fixing known shortcomings:

advanced synchronization sometimes causes a black screen; performance overlay and tab « performanceraquo tuning; incorrect reporting of higher than expected standby clock speeds on Radeon RX 5700 series graphics cards; changing the HDMI zoom slider causes the frequency to be locked at 30fps.

The Radeon Software Adrenalin 2020 Edition 20.11.1 driver can be downloaded in Windows 7 (64-bit) or Windows 10 (64-bit) versions both from the official AMD website and from the Radeon settings menu. The new version is dated November 6 and is intended for video cards and built-in graphics of Radeon HD 7000 family and higher.

11.04.2020

AMD video story about working with Counterplay on Godfall optimization for Radeon RX 6000

AMD video story about working with Counterplay on Godfall optimization for Radeon RX 6000

AMD video story about working with Counterplay on Godfall optimization for Radeon RX 6000

We have already written that Godfall from Counterplay Games is included in a small number of games that have received support for ray tracing and other optimizations for new Radeon RX 6000 graphics cards thanks to participation in the AMD partner program. The company released a detailed story about its cooperation with DiRT developers, and now a similar video dedicated to Godfall has been released.

In this video the head of Counterplay Studio Keith Lee told about the latest technologies, which the game got due to cooperation with AMD. Godfall is built on the engine Unreal Engine and uses such features of graphic API DirectX 12 Ultimate, as DirectX Raytracing 1.1. The gunman uses « rays » for a more realistic and accurate calculation of shadows & ; previously the same could only be achieved by preliminary calculations of the scene and only for static, not dynamics.

The studio also added various effects to the game from the AMD FidelityFX set. For example, it's Contrast Adaptive Sharpening (CAS) technology, which helps improve image quality by achieving increased clarity with minimal artifacts, eliminating the loss of detail after the use of Temporal Anti-Aliasing (TAA) technology. The game also supports LPM (Luminance Preserving Mapper) & ; a method for processing wide range or extended dynamic range (HDR) tonal representation. This technology allows you to quickly and easily add support for extended dynamic range or wide range of tones to the game.

For high quality in 4K resolution Godfall sometimes uses textures 3920 × 3920, which requires huge bandwidth. According to the developers, Radeon RX 6000 gas pedals with 16 GB of GDDR6 memory and a high-speed 128 MB Infinity Cache buffer allow playing the game at maximum settings and high frame rates.

The game also supports Variable Rate Shading 2 (VRS) technology, which is designed to save graphics card resources. It reduces the load when calculating peripheral objects, low-value zones, or fast-moving parts of the scene, while maintaining detail where it is most needed. The result is significant performance gains while maintaining almost the same image quality. The launch of Godfall is expected on November 12 this year on PC (in the Epic Games Store) and PlayStation 5. Version for the Sony console will not be able to offer a resolution of 4K at 120 frames per second.