Showing posts with label intel xess. Show all posts
Showing posts with label intel xess. Show all posts

9.05.2022

Intel's own tests show the Arc A770 performs better at ray tracing than the GeForce RTX 3060

Intel's own tests show the Arc A770 performs better at ray tracing than the GeForce RTX 3060

Intel's own tests show the Arc A770 performs better at ray tracing than the GeForce RTX 3060

To prove its claim that its Arc Alchemist graphics performs better at ray tracing than comparable NVIDIA GeForce RTX graphics cards, Intel has revealed performance of its flagship Arc A770 gas pedal compared to a GeForce RTX 3060 graphics card.
Image source: IntelAccording to Intel's internal tests, the Arc A770 is on average 14 percent faster than the GeForce RTX 3060 in games at 1080p resolution and ray tracing.
However, in at least four games from the list of tested titles NVIDIA's solution was still faster.
Intel Arc A770 vs NVIDIA GeForce RTX 3060The GeForce RTX 3060 graphics card has 28 RT cores.
Intel has not yet announced official specs for the Arc A770.
However, it is assumed that it uses a full-fledged version of the processor ACM-G10 with 32 cores Xe and the same number of blocks of hardware ray tracing.Image source: VideoCardzIntel also first shared the official performance test cards Arc A-series with active technology time scaling image Xe Super Sampling (XeSS).
It should be recalled that the company had promised to release it \"in early summer.
The summer ended and the fall came, but so far the support for XeSS has not appeared in any game.
Today, the company published the data on the performance of XeSS, which operates in two modes: Balanced and Performance.
In total there will be four modes.
The other two, Quality and Ultra Quality, were not included in the comparison.
The \"Performance\" mode allows in some cases (Hitman 3 and Ghostwire Tokyo) a doubling of frames per second.
In general, however, the FPS gain range is between 49% and 113% over the original resolution.
In \"Balance\" mode, the frame rate increases from 26% to 77%.
The Intel Arc Alchemist architecture uses a new type of Thread Sorting Unit cores, which are responsible for asynchronous ray tracing.
In other words, they help maximize the use of Xe cores by distributing tracing tasks in the graphics pipeline to improve efficiency and performance.Arc Alchemist arc-ray-tracing-hardware-1 ray tracing pipeline on Intel Arc Alchemist graphics cards.
jpg See all images (4) asynchronous-ray-tracing-1.jpg INTEL-ARC-GPU-RAY-TRACING-1.jpg thread-sorting-ray-tracing-1.jpg See all images (4) The company has also added that support for its ray tracing technology will appear in the game Gotham Knights, which will release on October 21.
I'd like to believe that by that time Intel's senior graphics cards will be available for sale.

8.29.2022

Intel has explained in details and examples how image scaling technology XeSS works

Intel has explained in details and examples how image scaling technology XeSS works

Intel has explained in details and examples how image scaling technology XeSS works

Intel has published a fresh video in which its representatives described in detail how Xe Super Sampling (XeSS) technology works.
The Intel XeSS technique is designed to increase gaming performance by scaling the original image from a lower resolution setting below the native screen resolution to a higher resolution setting below the native screen resolution with maximum image quality.
In the new video, Intel representatives pretty much covered everything that was already known before.
Raster graphics and lighting in the game are rendered at low resolution, the game frame data along with motion vectors are passed to the XeSS scaling algorithm, and then passed through post-processing rendering tools, after which the user interface is applied to the picture in native resolution.
The XeSS upscaler uses not only motion vectors and important input frame data, but also temporal data from already processed (zoomed) frames, so the pre-trained AI algorithm within XeSS can more efficiently reconstruct image details.
The company shared fresh performance data from its flagship Arc A770 desktop graphics card and demonstrated how the use of XeSS technology affects performance in games such as Ghostwire Tokyo, Hitman 3, Arcadegeddon, SoTR, Diofield Chronicle, Super People, Redout 2 and Chivalry 2, which used different XeSS scaling presets: Ultra Quality, Quality, Balanced and Performance.
Intel also said that the company has started to work closely with UL Benchmarks, a developer of a comprehensive synthetic 3DMark test.
It is assumed that under this cooperation, a new performance test XeSS will be developed for 3DMark, as before there were separate tests to test the effectiveness of NVIDIA DLSS and AMD FSR on certain models of graphics cards.
According to Intel, their XeSS technology can be integrated into game engines as easily and quickly as AMD FSR.
In this case, the most effective results from XeSS will be observed in video cards equipped with matrix engines XMX.
For the gas pedals that do not have them, the company has made provisions for XeSS to work via DP4a programming instructions.
Thanks to this, XeSS will be supported not only by Intel Arc graphics cards and Intel Iris integrated graphics, but also by older Intel processor integrated graphics architectures (such as Xe-LP) as well as competing graphics solutions.
During video presentation games, which in perspective will support Intel XeSS scaling technology, were also listed.The first AAA-class game, which will support XeSS, will be Call of Duty: Modern Warfare II, which will be released on October 28.